The Game Boy Advance version has a good amount of features to keep players occupied, including a Street Puzzle mode where players can unlock extras, including modes, costumes, and additional characters, by defeating computer opponents. So if you have a problem with learning combos in puzzle games, there's no way you'll be able to survive in Super Puzzle Fighter II Turbo because, as much as other puzzle games focus on 'em, this game is heavy on the combos. Stick with it and you'll obviously find the little strategies in staying alive.but be warned that playing against computer opponents gets a little hairy because the AI has specific ways of working combos in the mix. It's the challenge and strategy that's important, and it's certainly possible to get good at arranging gems in such a way that waiting for a specific activation gem isn't really a factor. All puzzle games rely on randomness, but in the case of Super Puzzle Fighter II Turbo, I think it goes a little too far, and removes a little bit of enjoyment out of the overall game design.
Fans of the series will say that this is half the challenge, and they'd be right. The design is very similar to Puyo Pop, but with additional elements that actually work against the player players have to work standard gems into arrangements that will cause a chain reaction, but they're restricted in activating these combinations by even more random factors: if the activating gem of the specific color you're waiting for doesn't show up, all the work that's been done up to that point is thrown out the window. I, however, am not among the Super Puzzle Fighter followers.
There are definitely many, many people who absolutely love the Super Puzzle Fighter game design. Each character does have his or her own "attacks" that arrange Counter Blocks in specific fashion, so selecting the proper Capcom character to represent your side does come into play a little bit. But Capcom needed a hook to get people to notice the game design when it originally showed up to market. They're just duking it out between each other, representing the action that you and the computer are putting forth in the puzzle game. It's purely cosmetic, and it's not like these guys do anything that actually affect the action. Combinations are incredibly important in Super Puzzle Fighter II Turbo.Īs players "fight" against the computer or another human opponent, specific Capcom fighters (Super Deformed versions) fight along with the action that's taking place in the game. The amount of Counter Gems dropped is relative to the amount of regular gems removed from your bin, so it's important to arrange gems in a fashion that when one color disappears, the rest will fall into play and disappear as well. This is done by arranging the gems in such a way that, when they disappear, Counter Gems will drop into the opponents bin. The idea is, of course, not to let that pile get to high by removing them from play by linking like colors together and hitting but also to screw the other person by dropping Counter Gems into their bin. In the game, players maneuver pairs of gems, normal ones, crash gems, or power gems, into a pit where they'll stack up. Super Puzzle Fighter II Turbo follows the established formula of the "match colors to make 'em disappear" style of game design, and it's obvious that Capcom used Puyo Puyo as a foundation for its own take on the genre. Link cable support for two players (multiple cartridge only).Eight playable characters (hidden ones, too).
Its heavier focus on random elements might not be everyone's cup o' tea, so keep that in mind if you're itching to find the Puzzle genre's "Next Best Thing." Capcom has revived the series in this spot-on conversion of the design, and if you're already fanatical about the series this is your chance to pick up a really styling version of the game design.
This game is, incidentally, a hugely collectible game in the PlayStation and PC circles because it's been out of print for years. Super Puzzle Fighter II Turbo was an original puzzle game released back in the mid 90s as the company's attempt to offer its own take on the Tetris-style falling-piece puzzle genre that always does so well.when done right.